Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
OK
MARVEL MULTIVERSE ROLE-PLAYING GAME: PLAYTEST RULEBOOK Paperback – April 19, 2022
- Print length120 pages
- LanguageEnglish
- PublisherMarvel Universe
- Publication dateApril 19, 2022
- Reading age14 years and up
- Dimensions6.65 x 0.2 x 10.2 inches
- ISBN-101302934244
- ISBN-13978-1302934248
The Amazon Book Review
Book recommendations, author interviews, editors' picks, and more. Read it now.
Similar items that may deliver to you quickly
From the Publisher
PLEASE NOTE: This is the Playtest version only of the Marvel Multiverse Role-Playing Game Rulebook. For the full, updated version of this title, see the Marvel Multiverse Role-Playing Game: Core Rulebook (ISBN 978-1302927837).
Editorial Reviews
About the Author
Product details
- Publisher : Marvel Universe (April 19, 2022)
- Language : English
- Paperback : 120 pages
- ISBN-10 : 1302934244
- ISBN-13 : 978-1302934248
- Reading age : 14 years and up
- Item Weight : 6.3 ounces
- Dimensions : 6.65 x 0.2 x 10.2 inches
- Best Sellers Rank: #96,082 in Books (See Top 100 in Books)
- #22 in Other RPGs
- #325 in Marvel Comics & Graphic Novels (Books)
- #1,015 in Superhero Comics & Graphic Novels
- Customer Reviews:
About the author
Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with over thirty novels and countless games published to date, which have won dozens of honors. His recent work includes Biomutant, Warhammer 40,000: Tacticus, Minecraft Dungeons: The Rise of the Arch-Illager, the new Dungeons & Dragons: Endless Quest books, the Shotguns & Sorcery roleplaying game and 5E sourcebook based on his novels, and the Marvel Multiverse Role-Playing Game. He lives in Beloit, Wisconsin, with his wife and five children, including a set of quadruplets. For more about him and his work, visit Forbeck.com.
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonReviews with images
-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Where this book shines is how well things work because its rules and mechanics are simplified and makes players more available to focus on the story and roleplay. This also translates to the DM as the rules are simple to remember so more focus on telling a story and designing play sessions a bit easier as well. Now since this isn’t the final product these benefits could change as many different introductions of powers and the rules needed that comes with them can muck up the game down the road, but as a sample of things to come it feels real promising. Not to discourage more powers as this game needs them all. I just hope they get as much balancing as possible to not wreck the experience or what they’ve built so far.
Last critique I have for the game is structure of the layout and organizing the final book better as certain areas and wording with rule explanation felt or read as confusing and require rereading or constant page turning to find the final verdict
In conclusion I found Marvel Universe Playtest Rulebook to be a positive promise of things to come to the TTRPG world. Could have been a cheaper or free PDF Playtest but once I got it in my hands I’m proud of my purchase with its comic book feel and colorful art! Looking for a superhero system to try out outside of Mutant and Masterminds or maybe combine with a rich lore of Marvel then this book might be for you.
Reviewed in the United States on June 18, 2022
Where this book shines is how well things work because its rules and mechanics are simplified and makes players more available to focus on the story and roleplay. This also translates to the DM as the rules are simple to remember so more focus on telling a story and designing play sessions a bit easier as well. Now since this isn’t the final product these benefits could change as many different introductions of powers and the rules needed that comes with them can muck up the game down the road, but as a sample of things to come it feels real promising. Not to discourage more powers as this game needs them all. I just hope they get as much balancing as possible to not wreck the experience or what they’ve built so far.
Last critique I have for the game is structure of the layout and organizing the final book better as certain areas and wording with rule explanation felt or read as confusing and require rereading or constant page turning to find the final verdict
In conclusion I found Marvel Universe Playtest Rulebook to be a positive promise of things to come to the TTRPG world. Could have been a cheaper or free PDF Playtest but once I got it in my hands I’m proud of my purchase with its comic book feel and colorful art! Looking for a superhero system to try out outside of Mutant and Masterminds or maybe combine with a rich lore of Marvel then this book might be for you.
They post the errata on their website so it's a live product that will evolve over time even before the final game comes out next year. And these updates will be made to the kindle edition so it may be a good idea to get that over the physical book. Which I'd say to do either way since as others have mentioned, the paper quality of the book is not great.
Overall, it's going to be a lot of fun and I'm excited to be at the ground floor of it.
But this is a long way from being ready for prime time. character creation is a mess of cross referencing 3/4 page long tables and poorly organized diagrams of superpowers grouped into “power sets.” super powers themselves—arguably the most important part of a superhero rpg—are alternately too general and broad and too specific and limited. The power sets concept doesn’t make a lot of sense and comes across as a more or less artificial limit on character creation possibilities. some sets (like blades) are an unusual combination of superhuman claw ability like wolverines but also seem like little more than a knife or sword fighting skill that doesn’t have anything to do with superpower. other sets like “spider powers” and “battle suit” seem like they have little reason to exist other than to make it easy to create character profiles for specific marvel characters like spider-man and iron man.
there are also significant gaps that will need to be filled for a character creation system robust enough to account for the full breadth of marvel superheroes. With what’s in the playtest, it is impossible to create characters with abilities equivalent to most of the many of the well known mutants (no teleportation, no power absorption, no walking through walls, no shape shifting, etc) and there’s no mechanism for create characters with very singular powers like cannonball or marrow. that’s also true for characters like speedball, starfox, hank pym, or any number of others. I’m skeptical that the way they’ve set up the superpowers, traits, and ability scores are up to the task of creating a real variety of superpowered characters. at least not without also becoming hopelessly over complicated and difficult to manage.
The other odd choice is that they have conflated superpowers and skills, and there is very little in the way of non combat oriented skill development. the end result is likely to be a very limited set of game possibilities.
these are all problems that the system can potentially fix, but it will take significant changes and i’m not convinced that given how little thought went into some aspects of this game they are going to be willing to spend the time and money it will take to go back to the drawing board on this place.