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MARVEL MULTIVERSE ROLE-PLAYING GAME: PLAYTEST RULEBOOK Paperback – April 19, 2022

4.1 4.1 out of 5 stars 887 ratings

Play as an existing Marvel Super Hero, or create your own hero (or villain!) and build your own Marvel Multiverse saga with your friends. Characters will be built using stats such as Might, Agility, Resilience, Vigilance, Ego and Logic. Players: 2-6 (or more!) Three standard six-sided dice (3d6) needed for play. Gameplay will be governed by the all-new, all-different D616 system developed exclusively by Marvel! Hint: Rolling 6-1-6 will yield FANTASTIC results! The Playtest Rulebook contains an exciting adventure as well as everything you need to know in order to build a character. Once you've begun your campaign, there will be instructions to drop Marvel a line - Your feedback may be factored into the core rulebook and subsequent releases!
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From the Publisher

PLEASE NOTE: This is the Playtest version only of the Marvel Multiverse Role-Playing Game Rulebook. For the full, updated version of this title, see the Marvel Multiverse Role-Playing Game: Core Rulebook (ISBN 978-1302927837).

Editorial Reviews

About the Author

Matt Forbeck is an award-winning and New York Times-bestselling author and game designer. He has over thirty novels and countless games published to date, including Halo: Bad Blood, the new Dungeons & Dragons: Endless Quest books, and The Marvel Encyclopedia; he is also currently helming the construction of the Marvel Multiverse Role-Playing Game.

Product details

  • Publisher ‏ : ‎ Marvel Universe (April 19, 2022)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 120 pages
  • ISBN-10 ‏ : ‎ 1302934244
  • ISBN-13 ‏ : ‎ 978-1302934248
  • Reading age ‏ : ‎ 14 years and up
  • Item Weight ‏ : ‎ 6.3 ounces
  • Dimensions ‏ : ‎ 6.65 x 0.2 x 10.2 inches
  • Customer Reviews:
    4.1 4.1 out of 5 stars 887 ratings

About the author

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Matt Forbeck
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Matt Forbeck is an award-winning and New York Times-bestselling author and game designer with over thirty novels and countless games published to date, which have won dozens of honors. His recent work includes Biomutant, Warhammer 40,000: Tacticus, Minecraft Dungeons: The Rise of the Arch-Illager, the new Dungeons & Dragons: Endless Quest books, the Shotguns & Sorcery roleplaying game and 5E sourcebook based on his novels, and the Marvel Multiverse Role-Playing Game. He lives in Beloit, Wisconsin, with his wife and five children, including a set of quadruplets. For more about him and his work, visit Forbeck.com.

Customer reviews

4.1 out of 5 stars
4.1 out of 5
887 global ratings
Marvel might have something
4 Stars
Marvel might have something
Marvel Universe Playtest feels a bit unnecessary as a physical book for sale as the overall base game is so simple and there is no huge amount of meat here especially in the listing of powers. But it is some good artwork and a little bit of flare that makes the 9.99 price well worth the purchase.Where this book shines is how well things work because its rules and mechanics are simplified and makes players more available to focus on the story and roleplay. This also translates to the DM as the rules are simple to remember so more focus on telling a story and designing play sessions a bit easier as well. Now since this isn’t the final product these benefits could change as many different introductions of powers and the rules needed that comes with them can muck up the game down the road, but as a sample of things to come it feels real promising. Not to discourage more powers as this game needs them all. I just hope they get as much balancing as possible to not wreck the experience or what they’ve built so far.Last critique I have for the game is structure of the layout and organizing the final book better as certain areas and wording with rule explanation felt or read as confusing and require rereading or constant page turning to find the final verdictIn conclusion I found Marvel Universe Playtest Rulebook to be a positive promise of things to come to the TTRPG world. Could have been a cheaper or free PDF Playtest but once I got it in my hands I’m proud of my purchase with its comic book feel and colorful art! Looking for a superhero system to try out outside of Mutant and Masterminds or maybe combine with a rich lore of Marvel then this book might be for you.
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Top reviews from the United States

Reviewed in the United States on December 30, 2023
Very interesting, hope to run a campaign soon.
Reviewed in the United States on June 18, 2022
Marvel Universe Playtest feels a bit unnecessary as a physical book for sale as the overall base game is so simple and there is no huge amount of meat here especially in the listing of powers. But it is some good artwork and a little bit of flare that makes the 9.99 price well worth the purchase.

Where this book shines is how well things work because its rules and mechanics are simplified and makes players more available to focus on the story and roleplay. This also translates to the DM as the rules are simple to remember so more focus on telling a story and designing play sessions a bit easier as well. Now since this isn’t the final product these benefits could change as many different introductions of powers and the rules needed that comes with them can muck up the game down the road, but as a sample of things to come it feels real promising. Not to discourage more powers as this game needs them all. I just hope they get as much balancing as possible to not wreck the experience or what they’ve built so far.

Last critique I have for the game is structure of the layout and organizing the final book better as certain areas and wording with rule explanation felt or read as confusing and require rereading or constant page turning to find the final verdict

In conclusion I found Marvel Universe Playtest Rulebook to be a positive promise of things to come to the TTRPG world. Could have been a cheaper or free PDF Playtest but once I got it in my hands I’m proud of my purchase with its comic book feel and colorful art! Looking for a superhero system to try out outside of Mutant and Masterminds or maybe combine with a rich lore of Marvel then this book might be for you.
Customer image
4.0 out of 5 stars Marvel might have something
Reviewed in the United States on June 18, 2022
Marvel Universe Playtest feels a bit unnecessary as a physical book for sale as the overall base game is so simple and there is no huge amount of meat here especially in the listing of powers. But it is some good artwork and a little bit of flare that makes the 9.99 price well worth the purchase.

Where this book shines is how well things work because its rules and mechanics are simplified and makes players more available to focus on the story and roleplay. This also translates to the DM as the rules are simple to remember so more focus on telling a story and designing play sessions a bit easier as well. Now since this isn’t the final product these benefits could change as many different introductions of powers and the rules needed that comes with them can muck up the game down the road, but as a sample of things to come it feels real promising. Not to discourage more powers as this game needs them all. I just hope they get as much balancing as possible to not wreck the experience or what they’ve built so far.

Last critique I have for the game is structure of the layout and organizing the final book better as certain areas and wording with rule explanation felt or read as confusing and require rereading or constant page turning to find the final verdict

In conclusion I found Marvel Universe Playtest Rulebook to be a positive promise of things to come to the TTRPG world. Could have been a cheaper or free PDF Playtest but once I got it in my hands I’m proud of my purchase with its comic book feel and colorful art! Looking for a superhero system to try out outside of Mutant and Masterminds or maybe combine with a rich lore of Marvel then this book might be for you.
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Reviewed in the United States on April 21, 2022
Yes, this is a play test that we are paying to be a part of. And I don't mind this at all. It gives enough to make a good variety of custom heroes. They don't have all of them so you won't be making a Professor X / Nightcrawler Fusion build right off the bat. But it does give you enough to make some interesting heroes.

They post the errata on their website so it's a live product that will evolve over time even before the final game comes out next year. And these updates will be made to the kindle edition so it may be a good idea to get that over the physical book. Which I'd say to do either way since as others have mentioned, the paper quality of the book is not great.

Overall, it's going to be a lot of fun and I'm excited to be at the ground floor of it.
Reviewed in the United States on April 20, 2022
Marvel fanboys are going to get a lot of what they came for here. The design is clearly aiming at What if…? style retellings of Marvel comics history and slotting player characters into the soap opera of Marvel Universe crossover events and supervillain rogues galleries. There are interesting ideas here, the rank mechanism, for example, offers a possible way to integrate characters at different levels of power into the same game while keeping challenges adequate without overpowering the baddies.

But this is a long way from being ready for prime time. character creation is a mess of cross referencing 3/4 page long tables and poorly organized diagrams of superpowers grouped into “power sets.” super powers themselves—arguably the most important part of a superhero rpg—are alternately too general and broad and too specific and limited. The power sets concept doesn’t make a lot of sense and comes across as a more or less artificial limit on character creation possibilities. some sets (like blades) are an unusual combination of superhuman claw ability like wolverines but also seem like little more than a knife or sword fighting skill that doesn’t have anything to do with superpower. other sets like “spider powers” and “battle suit” seem like they have little reason to exist other than to make it easy to create character profiles for specific marvel characters like spider-man and iron man.

there are also significant gaps that will need to be filled for a character creation system robust enough to account for the full breadth of marvel superheroes. With what’s in the playtest, it is impossible to create characters with abilities equivalent to most of the many of the well known mutants (no teleportation, no power absorption, no walking through walls, no shape shifting, etc) and there’s no mechanism for create characters with very singular powers like cannonball or marrow. that’s also true for characters like speedball, starfox, hank pym, or any number of others. I’m skeptical that the way they’ve set up the superpowers, traits, and ability scores are up to the task of creating a real variety of superpowered characters. at least not without also becoming hopelessly over complicated and difficult to manage.

The other odd choice is that they have conflated superpowers and skills, and there is very little in the way of non combat oriented skill development. the end result is likely to be a very limited set of game possibilities.

these are all problems that the system can potentially fix, but it will take significant changes and i’m not convinced that given how little thought went into some aspects of this game they are going to be willing to spend the time and money it will take to go back to the drawing board on this place.
4 people found this helpful
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Reviewed in the United States on August 5, 2023
The system seems easy enough with a 3d6 method. I like the builds but see confusion with using pre-existing templates to create other characters. Over all, looks solid.
Reviewed in the United States on October 7, 2022
I like it. A lot of people are complaining it's crunchy, but if you've only played 5e I'm sure anything that is more than simple addition feels crunchy. It runs just fine, the math is not hard for anyone with a high school diploma. It's got a really unique archetype system, which they cut in 1.2 so I would advise buying the physical copy so you can read that. I hope to see the archetype system back in 1.3. The physical copy is also sized like a comic book which is really nice.

Top reviews from other countries

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Paulo
5.0 out of 5 stars Top
Reviewed in Brazil on March 6, 2024
Buen producto, llego a tiempo y sin ningún golpe
4.0 out of 5 stars Un Meh
Reviewed in Mexico on February 20, 2023
Realmente es bueno el producto, pero actualmente esperaría el reglamento final en vez de gastar por éste
One person found this helpful
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Adam Maynard
5.0 out of 5 stars Cool System, Amazing Art, Marvel approved, Great Price!
Reviewed in Canada on April 20, 2022
Obviously writing this only after a day with the book, may update after about 5 sessions. As of right now the system seems really cool and accessible. Character creating seems a slightly advanced for first time role players but if youve spent time with 5e, blades, gurps or any modern RPG you should be able to figure it out quite quickly. My favorite part no doubt is the artwork in the book. All drawn by marvel artists and it shows. The game system presented in the playtest is rules light so if you are not one for getting into the nitty gritty this could be a positive or negative. Personally me and my group are usually quite rules light and enjoy the occasional rule look up but by no means are we game system experts. For these types of people the game system in its current state could probably sustain you for the games lifecycle. For more hardcore rule sticklers you will probably want to upgrade to the full version upon its release. Which is of course what this book is for, Play testing. Price wise for me its a no brainer $12 for an official marvel rpg, even if its not finished, what are you waiting for? Pick it up!!
2 people found this helpful
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Barbe Christophe
3.0 out of 5 stars des plus et des moins
Reviewed in France on July 19, 2022
Une introduction au futur nouveau jeu de rôle dans l'univers Marvel plutôt bien pensée. Le produit est court et direct, joliment illustré. Il se veut pédagogique. Néanmoins, j'ai un gros doute sur le système de règles en lui-même... Il m'apparait pas si adapté que cela au style de jeu de super-héros. Après, attention, il ne s'agit que d'une version 1.0. On peut espérer qu'avec les retours de la communauté le tout s'améliore grandement. Quoiqu'il en soit une découverte sympathique.
A G Jones
5.0 out of 5 stars Super Hero Roleplay
Reviewed in the United Kingdom on June 23, 2022
This is just a playtest version but it gives a clue as to what the full release will be like. Well written and innovative core rules
One person found this helpful
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