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Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series) 1st Edition, Kindle Edition
The Gang of Four’s seminal catalog of 23 patterns to solve commonly occurring design problems
Patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. Highly influential, Design Patterns is a modern classic that introduces what patterns are and how they can help you design object-oriented software and provides a catalog of simple solutions for those already programming in at last one object-oriented programming language.
Each pattern:
- Describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design
- Is compiled from real systems and based on real-world examples
- Includes downloadable C++ source code that demonstrates how patterns can be implemented and Python
From the preface: “Once you the design patterns and have had an ‘Aha!’ (and not just a ‘Huh?’) experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?”
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From the Publisher

Must-Read for Every Software Developer and Engineer
This classic is on just about every single must-read list for software developers, engineers, and architects (including lists featured on ZDNET, DZone, Guru99, Built In, Geeks for Geeks, Hacker News, and more) as a bible for solving software design problems effeciently.
Despite being one of the oldest books on a software engineer's shelf, it is still relevant and THE guide to creating reusable designs that are elegant and flexible, without having to rediscover the design solutions themselves.
Editorial Reviews
Amazon.com Review
Review
This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right? -- From the Preface
From the Inside Flap
On the other hand, this isn't an advanced technical treatise either. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form.
The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard object-oriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability.
Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?
A word of warning and encouragement: Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing! Remember that this isn't a book to read once and put on a shelf. We hope you'll find yourself referring to it again and again for design insights and for inspiration.
This book has had a long gestation. It has seen four countries, three of its authors' marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca Wirfs-Brock. We are also grateful to the team at Addison-Wesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work.
Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker.
We don't consider this collection of design patterns complete and static; it's more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses we've missed, or design patterns we should have included. You can write us care of Addison-Wesley, or send electronic mail to design-patterns@cs.uiuc. You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to design-patterns-source@cs.uiuc.
Mountain View, California - E.G.
Montreal, Quebec - R.H.
Urbana, Illinois - R.J.
Hawthorne, New York - J.V.
August 1994
0201633612P04062001
From the Back Cover
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
0201633612B07092001
About the Author
Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaign's Computer Science Department.
John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb's Journal Excellence in Programming Award.
0201633612AB09122003
Excerpt. © Reprinted by permission. All rights reserved.
Excerpt. © Reprinted by permission. All rights reserved.
On the other hand, this isn't an advanced technical treatise either. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form.
The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard object-oriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability.
Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?
A word of warning and encouragement: Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing! Remember that this isn't a book to read once and put on a shelf. We hope you'll find yourself referring to it again and again for design insights and for inspiration.
This book has had a long gestation. It has seen four countries, three of its authors' marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca Wirfs-Brock. We are also grateful to the team at Addison-Wesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work.
Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker.
We don't consider this collection of design patterns complete and static; it's more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses we've missed, or design patterns we should have included. You can write us care of Addison-Wesley, or send electronic mail to design-patterns@cs.uiuc.edu. You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to design-patterns-source@cs.uiuc.edu.
Mountain View, California - E.G.
Montreal, Quebec - R.H.
Urbana, Illinois - R.J.
Hawthorne, New York - J.V.
August 1994
0201633612P04062001
About the authors
Discover more of the author’s books, see similar authors, read book recommendations and more.
John Matthew Vlissides (August 2, 1961 - November 24, 2005) was a software scientist known mainly as one of the four authors (referred to as the Gang of Four) of the book Design Patterns: Elements of Reusable Object-Oriented Software. Vlissides referred to himself as "#4 of the Gang of Four and wouldn't have it any other way".
Bio from Wikipedia, the free encyclopedia.
Erich Gamma (born 1961 in Zürich) is a Swiss computer scientist and co-author of the influential software engineering textbook, Design Patterns: Elements of Reusable Object-Oriented Software. He co-wrote the JUnit software testing framework with Kent Beck and led the design of the Eclipse platform's Java Development Tools (JDT). He also worked on the IBM Rational Jazz project.
He joined the Microsoft Visual Studio team in 2011 and leads a development lab in Zürich, Switzerland that has developed the "Monaco" suite of components for browser-based development, found in products such as Visual Studio Online, Visual Studio Code, Azure Mobile Services, Azure Web Sites, and the Office 365 Development tools.
Bio from Wikipedia, the free encyclopedia.
Discover more of the author’s books, see similar authors, read book recommendations and more.
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Customers find the book to be a great reference with well-explained concepts that help them understand software design better, and they appreciate how it organizes different patterns into creational categories. Moreover, they consider it a classic that's worth having. However, the book's age receives mixed reactions, with some praising its timeless nature while others note that the examples are somewhat outdated.
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Customers find the book highly readable, with well-explained concepts that help them understand software design better.
"...the problems that these design patterns solve will help you design better software systems no matter what language or framework you use...." Read more
"...The authors assume you are well versed in their language. The glossary was pretty good in this book, I would recommend taking a look before you..." Read more
"...of the month" of programming methodology, the design principles in this book remain valid. Well worth reading." Read more
"...individual design patterns (sub-categories) with simple and explicit explanations on when and why to use the pattern, as well as HOW to implement..." Read more
Customers find this book to be a great reference for design patterns, particularly appreciating how it organizes them into creational categories and provides strengths and weaknesses analysis.
"...This book also organizes different patterns into creational, structural and behavioral categories and also identifies which ones within a given..." Read more
"...Each pattern is unique in subtle ways that the authors explain masterfully. One hundred years from now this book will still work...." Read more
"...The cons specifically of each pattern are absolutely invaluable, they often cover important counterintuitive consequences of using a pattern that..." Read more
"...If you work with software then NEED a great design patterns reference. I love this book and I've used it many times over the years...." Read more
Customers find the book to be worth the investment, describing it as a classic and ground-breaking work.
"...Every other part of the book is complete gold. It should be updated, but even this version is well-worth the money." Read more
"...The pros and cons sections alone are worth the cost of this book...." Read more
"...Well worth reading." Read more
"...Highly recommended. I bought mine used on Amazon for a good price from Good will books and it was in absolute perfect condition. Like new." Read more
Customers appreciate the book's organization, with one customer noting how it is broken down into three categories and provides comprehensive descriptions.
"...The book is broken down into three (3) categories (Creational, Structural, Behavioral) of patterns...." Read more
"...can extend those patterns to the projects specific needs in a neat orderly manner...." Read more
"...It is certainly useful to have names for these patterns." Read more
"...about this book I found it an exciting way to codify and categorize various OO techniques - I wouldn't say it introduced any new design/..." Read more
Customers have mixed opinions about how well the book has aged, with some finding it timeless while others note that the examples are outdated.
"...Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript..." Read more
"...My initial impression was that it was outdated and dry...." Read more
"...It's amazing how well this book has aged. This book goes in depth with core design patterns that every programmer should be exposed to...." Read more
"The book is quite old and c++ code there is dated, nobody writes like that anymore. But the concepts and approaches are timeless...." Read more
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Top reviews from the United States
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- Reviewed in the United States on September 2, 2022This book characterizes the kind of thinking that moves you from the low-level 'small' view of a software developer to the high level long-term view of a software architect.
While entry-level and junior developers may spent hours arguing fruitlessly over whether OOP is dead or alive, or whether functional programming is better or worse, most senior engineers and software architects are able to use many different paradigms. They understand that these patterns are deeper than the paradigm they are implemented in.
They understand that the concepts and ideas underlying these design patterns cannot and will not ever die because they express evergreen solutions to dealing with evolving software systems.
Javascript made the prototype pattern its object model. Generators (and coroutines) that make async/await possible are often implemented as combinations of Factories and Iterators. The Observer pattern underlies almost every single reactive UI framework and most micro-service architectures. Decorators have become mainstays in most languages, inversion of control (IoC) is crucial for dependency injection patterns (Angular, etc.), and on and on... In short... these patterns are used absolutely everywhere, yes, even today.
Basically, anyone who says these patterns are dead is either profoundly confused or unaware of how prevalent they are underneath everything they do.
For those who say you don't need to know the patterns themselves because they are implemented as language features in modern languages... I would say that coders are generally afraid to use what they don't understand. Have you ever seen someone try to do reactive state management well who didn't understand the Observer pattern? It's not pretty. Moreover, there is no language that offers every single one of these patterns as first-class objects, and certainly no language that has them tailor-made for your use case and your business logic.
Understanding the problems that these design patterns solve will help you design better software systems no matter what language or framework you use. Understanding how they work is crucial to using them well and not taking the pros and cons of these abstractions for granted.
Yes, the examples are in C++ and quite old, and I wish they updated this book to implement these patterns in a newer language like Python, Typescript, Go, Carbon, Kotlin, or C#... but even this slight deficiency doesn't justify taking a star away. Every other part of the book is complete gold. It should be updated, but even this version is well-worth the money.
- Reviewed in the United States on January 26, 2012As others have already noted, this is a seminal work on design patterns and is considered by many software professionals as a must read. It is probably a bit too complex for novices to design patterns in which case they are better off using another resource for starters (e.g.: Head First Design Patterns) and then eventually move on to this book. Head First design patterns was obviously easier to read and understand since the examples are more up to date and material is not as thorough as this book. It took me more than a month and half to read this book carefully from cover to cover. Although a lot of the patterns are discussed in depth from a theoretical level including evaluating trade-offs made with specific implementation choices, the examples in SmallTalk are out of date and not that relevant anymore but that's understandable given the publish date of this book (1994). Like some other books (e.g.: Java Concurrency in Practice), multiple readings are necessary to fully digest the material and that needs to be coupled with either independent practice of the specific implementation choices and/or other resources that have more examples of pattern implementations so as to not only reinforce understanding but also lay a solid foundation for Object Oriented Design. Most senior folks working with Object Oriented Systems typically have this book at their desk as a reference. I found one particular pattern, namely Interpreter, pretty difficult to follow. Other than that the rest of the material is readable. Having some familiarity with UML notation will help but the appendix includes explanation of the notation used in the book, so it is not a stopper if you don't have any exposure in that area. Towards the end of each chapter covering a given pattern, the authors include a section on related patterns which can be extremely helpful. This book also organizes different patterns into creational, structural and behavioral categories and also identifies which ones within a given category can supplement each other and which ones compete against each other. This book is not meant to be a comprehensive resource on design patterns and will have to be supplemented by other books. Highly recommended for anyone working with Object Oriented Systems.
Top reviews from other countries
- Willy Van den DriesscheReviewed in the Netherlands on October 7, 2022
5.0 out of 5 stars As a computer programmer you have no excuse not to own this book
Design patterns is the bible that popularized the design patterns movements. While it triggered a lot of offspring books this one is still the most important one by far. It documents 23 design patterns, most of which are still widely used today.
There is only one caveat for beginning programmers. Time and time again they told me "I don't get it"' after reading the book. You probably need to bump your head a few times against the problems that these patterns solve before you actually see why they are so good. Highly recommended.
-
UQI8Reviewed in Turkey on November 11, 2024
5.0 out of 5 stars iyi
iyi ürün
- Amazon CustomerReviewed in Japan on May 22, 2021
5.0 out of 5 stars This is the bible to learn design pattern.
It is really the bible in design patterns.
If you are considering learning design pattern, I believe you only need this book as the only one book on your way to master it.
Though the language used in the book including smalltalk (which is dead now), the examples and explanation are really straightforward.
For readers who are not familiar with design patterns at all, I recommend to first start from chapter three, which has a lot of details in each design pattern. Then come back to chapter one and chapter two, which are summary and comparison for each pattern.
-
VVVReviewed in France on September 17, 2013
5.0 out of 5 stars Très éclairant.
Par ses explications lumineuses et concises, illustrées d'exemples très accessibles, cet ouvrage fait ressentir au lecteur l'intuition de chaque design pattern, et presque imperceptiblement, la transforme en évidence. Écrit dans un style très agréable, comme on en rencontre rarement dans les ouvrages techniques, il se lit comme un roman, tout en présentant une structure très ergonomique, qui permet au lecteur de le parcourir dans l'ordre adapté à ses besoins.
Ce livre condense tellement d'intelligence du logiciel, et la rend si facilement assimilable, que ça semble miraculeux. La lecture est aisée, et les progrès qui en découlent sont immédiats et significatifs. Le développeur qui a lu ce livre se surprendra à résoudre tout naturellement des problèmes qui lui auraient valu, avant lecture, de longs moments d'errements ou d'hésitation. Un must intemporel pour tout adepte de la programmation orientée objet.
- MSinghReviewed in India on June 6, 2023
5.0 out of 5 stars perfect book
I like to read, not scroll. Hard cover book is perfect.