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Guild Wars: Ghosts of Ascalon (GuildWars) Kindle Edition

4.5 4.5 out of 5 stars 839 ratings

250 years ago, Ascalon burned . . .

Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.

Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.

Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
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Editorial Reviews

About the Author

Matt Forbeck is an award-winning and New York Times bestselling author and game designer. He has more than thirty novels and countless games published to date. His latest work includes Dungeonlogy, the Star Wars: Rogue One junior novel, the last two editions of The Marvel Encyclopedia, his Monster Academy YA fantasy novels, and the upcoming Shotguns & Sorcery roleplaying game based on his novels. He lives in Beloit, WI, with his wife and five children, including a set of quadruplets. For more about him and his work, visit Forbeck.com.

Excerpt. © Reprinted by permission. All rights reserved.

GUILD WARS: GHOSTS OF ASCALON

Product details

  • ASIN ‏ : ‎ B003LL3LHO
  • Publisher ‏ : ‎ Pocket Books; Media tie-in edition (July 8, 2010)
  • Publication date ‏ : ‎ July 8, 2010
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 3043 KB
  • Text-to-Speech ‏ : ‎ Enabled
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Enabled
  • Sticky notes ‏ : ‎ On Kindle Scribe
  • Print length ‏ : ‎ 388 pages
  • Customer Reviews:
    4.5 4.5 out of 5 stars 839 ratings

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Customer reviews

4.5 out of 5 stars
4.5 out of 5
839 global ratings
Bent and folded
3 Stars
Bent and folded
Just received the books. I don’t know if they were in a hurry to send stuff out but please be careful with the product. So far it is just the first few pages that were folded and bent with obvious torn pages. I’m hoping there won’t be any. Would hate to miss out on a page of important storytelling. Read the product details and played the game since gw1 came out. Love the story the game told. Looking forward to reading.
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Top reviews from the United States

Reviewed in the United States on February 23, 2022
Ghosts of Ascalon had everything I've ever wanted in a book. Powerful, memorable, but flawed characters who develop as the story goes on. Action and adventure. Exciting: never boring. Solid, page-turning plot. Fantastic... and I mean FANTASTIC writing. Even humorous at times. I laughed out loud nearly every chapter. Every character had his or her own personality that just springs out of the pages. The ending blew my mind and made me order the second book immediately. I don't know how the second book is going to hold a flame to this one, but I have high hopes. This is easily one of the best books I've ever read -- I was starting to doubt that I could read another book that lives up to my expectations because it had been so long since I'd found one that does, but this one EXCEEDED my expectations.
One person found this helpful
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Reviewed in the United States on January 8, 2011
By now, most of us should be well acquainted with the framework of Joseph Campbell's Hero's Journey or monomyth theory or whatever it was called (because I really don't remember right now, and I probably wasn't paying too much attention in class). You know, hero gets called; hero refuses call; hero winds up going anyway; hero enters into innermost cave; stuff happens; hero dies; hero resurrects; hero returns... Wait a second...

And therein lies the major part of my beef with this book. It seems like the deadline came about or something, and the author got to a certain point and decided not to write any more of the story FOR NO GOOD REASON AT ALL. Maybe he thought he was being artistic? Whatever the reason, all I know is that when I was finished, I turned the book over, and said aloud, "where the heck is the rest of my story?" Forbeck? Grubb? What happened, guys? Where's the rest of my story, man?

Anyway, about the story itself. We find ourselves following a brief portion of the life of one Dougal Keane as he's sent into an inhospitable situation to recover a McGuffin alongside a ragtag group of weirdos. And, thank heavens Keane is likable, because so many of the folks he's saddled with are not. I can safely say that throughout the entire book, there were only two other characters I WASN'T hoping would get killed in some horrible manner -- and imagine my dismay when one of them actually was. I'm just gonna throw this out there, but the love interest (if it's even safe to call it that) was an insufferable she-wolf for the entire book! That glacier doesn't melt, fellows.

There's enough action to keep you riveted, and I found the scene setups to be particularly well-done with vivid descriptions of areas and their inhabitants that were short, sweet, but not lacking in depth. Some of the mechanics shone through, but it's based on a game -- what would you expect? I found it interesting that part of the Guild Wars mythology was turned on its ear -- as someone we previously thought was level-headed actually proved to be quite insane... Scratch that, thinking about it now, he was already nuts, but the chronicle of his descent into further madness proved interesting anyway.

For all the problems I seem to have with the book, It's still a great read. It's like Indiana Jones... Except, imagine that Indy's at that ancient pedestal and about ready to swap the statues. He makes the swap -- and the movie ends right there! It's just like that.
4 people found this helpful
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Reviewed in the United States on October 27, 2010
So I finished the book and was pleasantly surprised with the end. The book seemed to drag on at times, but moved VERY quickly toward the end. It helps tremendously to have played GW1, especially Eye of the North, to understand and visualize what the objects/characters are, although I'm sure if you're buying this book it is because you have played GW1.

As for connecting GW1 to GW2, this book is not necessary! You will not miss out on information occurring between the two games, although the lore may be referenced as an easter egg in GW2. If you wanted to know what happens in between, you could easily find the information on the wiki page or just googling. I know there are 2 more books coming out (3 total for series), but only 1 elder dragon was referenced (Crystal Dragon). Other than that, the vast majority of the book was simply completing their quest. Maybe more info will be held in the coming books, but more info is available now on the internet than in this book.

HOWEVER, do not hesitate to read this book!!! It is a GREAT read and will totally keep you hooked with all the GW references. There is a twist at the end that may make you upset, but it honestly makes for a great ending. Having played GW from day 1 (and even open beta months before!), I can truly say this was an enjoyable read. I haven't read for pleasure EVER and haven't completed a full book since I was in 4th grade (mind you I'm now a senior in college, no one ever fully reads the book in HS and college...) but knew I had to give this a try because of my passion for GW. I'm sure glad I did because I will definitely continue the entire series and hope for a TRUE connection between GW1 and GW2!
Reviewed in the United States on June 5, 2012
I found this book interesting. It did a nice job of showing off the newer world and helped set the stage for Guild Wars 2. It featured a lot of information and back fill, some chapters where heavier than others, but it didn't seem to unload it too quick either. It shows many aspects of the world, several of which have changed noticeably from the first game. There were even some references to characters from Guild Wars 1, usually to show what they did after the game's story ended. The story itself was good and would have been worth reading even if it weren't set in Guild Wars. The characters featured a nice range of personalities and gave the reader a good feel for the different racial backgrounds of the 5 playable races in Guild Wars 2. The only thing that could have improved the story would be an epilog to better sum up the results of the ending. It is hard to explain why without spoiling the plot.

I'd say this book is a must buy for any Guild Wars player who enjoys Fantasy Books. If you enjoy Fantasy books and don't play Guild Wars, you'll probably enjoy it as well.

Top reviews from other countries

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Amazon Customer
5.0 out of 5 stars Excellent.
Reviewed in Canada on January 14, 2024
GREAT READ, just like all of the other GW books.
Christopher Molitor
5.0 out of 5 stars Guild Wars ist und bleibt meine Jugend.
Reviewed in Germany on March 9, 2024
Wer die Spiele liebt muss auch die Bücher gelesen haben. Toll geschrieben und spannend.
Verouska Mazzi Rodriguez
5.0 out of 5 stars Me gusta
Reviewed in Spain on March 6, 2024
Que ilusión leerlo.
Ângelo
5.0 out of 5 stars Excelente!
Reviewed in Brazil on March 17, 2021
Como dito anteriormente, livros indispensáveis para fâs do MMORPG. Livro veio muito bem embalado. Uma coisa que não mencionei foi em relação ao tamanho dos livros, que são bem práticos para se levar para qualquer lugar. São praticamente pockets.
One person found this helpful
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A. Torres
5.0 out of 5 stars Love it!
Reviewed in Mexico on August 26, 2020
We love all the lore of Guild Wars 2, an excellent book.
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