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Boneslicer: The Quest for the Trilogy (The Rover Book 1) Kindle Edition

4.6 4.6 out of 5 stars 11 ratings

Young halfer Juhg, the new master librarian, is still growing into his job as Grandmagister when an ally from the past returns. The wizened wizard Craugh bears warnings of an ancient threat that may resurface, the so-called "Kharrion's Wrath," which endangers the existence of the world.

Juhg must unlock the secrets contained in the journals of his absent mentor Wick, the former Grandmagister and legendary hero known as "the Rover." He must also continue the Rover's documented but clandestine search for a trilogy of books, which brings Juhg through many different realms of their very dangerous world…and into conflict and contact with other races (elves, dwarves, and men) whose fates are all intertwined among the pages of the great book of Time.

The first stop on this quest is the realm of dwarfs. Juhg and his companions must secure possession of the legendary battleaxe
Boneslicer before it falls into the hands of their darkest of foes.

At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Editorial Reviews

From Publishers Weekly

Last seen in Odom's Lord of the Libraries, the hobbitlike Grandmagister Edgewick "Wick" Lamplighter (aka "The Rover") and his protégé, Juhg, hunt for rare books for their library, unearth enchanted armament and barely survive their respective brushes with the evil Goblinkin in their rousing fourth outing. Grandmagister Juhg (promoted after Wick went walkabout at the end of the previous book) goes in search of three encrypted journals that belonged to Wick as well as treasure Wick describes in these journals. In a tricky literary maneuver, Juhg reads through the journals that depict Wick's quest to find all three of the magical weapons lost after the battle of Fell's Keep as if he himself were Wick. Filled with talking beasts, including a cat and a donkey, and quests that have a thousand years of history, this latest addition to this popular series is sure to tickle the fancy of high fantasy fans. (Mar.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist

Rover series fans will be delighted by the fourth book (after The Rover, 2002; The Destruction of the Books, 2004; and Lord of the Libraries, 2005), which features young Juhg, now Grandmagister of the Vault of All Known Knowledge, tracking down his predecessor's three hidden journals, which may hold the key to defeating the dark forces threatening the civilized world. Odom interweaves two alternating, extremely hazardous quests: Juhg's desperate search through diverse realms, and his mentor's struggles, as related in the journals. As in the preceding Rover volumes, the characterizations sparkle, the action thrills, and the evil doings are truly scary. Sally Estes
Copyright © American Library Association. All rights reserved

Product details

  • ASIN ‏ : ‎ B00CK59ZSQ
  • Publisher ‏ : ‎ Tor Fantasy (May 14, 2013)
  • Publication date ‏ : ‎ May 14, 2013
  • Language ‏ : ‎ English
  • File size ‏ : ‎ 1.0 MB
  • Text-to-Speech ‏ : ‎ Enabled
  • Screen Reader ‏ : ‎ Supported
  • Enhanced typesetting ‏ : ‎ Enabled
  • X-Ray ‏ : ‎ Not Enabled
  • Word Wise ‏ : ‎ Enabled
  • Print length ‏ : ‎ 304 pages
  • Customer Reviews:
    4.6 4.6 out of 5 stars 11 ratings

About the author

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Mel Odom
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I write in a number of fields, but always with the hope of telling an interesting tale that will incite a reader to think for himself or herself, to examine his or her own place in the world, and offer a little nudge in the direction of dreams, faith, and personal growth in spite of whatever odds a person has to face. I also believe we were all put here for a purpose. Hopefully, several purposes. I'm a father, a little league coach, a teacher, a friend, and a writer. I struggle to keep that balance, as many of us do these days, but I hold tightly to the belief that I'm doing all I can be doing, and doing what I should be doing.

Customer reviews

4.6 out of 5 stars
11 global ratings

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Top reviews from the United States

  • Reviewed in the United States on August 18, 2017
    I love this series and each book is a must read, as a film maker I can see it as a film franchise and I think it would be great as such if done correctly. Read a lot of fantasy books in my day, it's got so much potential.
    One person found this helpful
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  • Reviewed in the United States on March 18, 2009
    Boneslicer (2007) is the first fantasy navel in the Quest For the Trilogy. This work is part of the Rover series, following Lord of the Libraries. In the previous trilogy, Wick underwent many fearful adventures with Craugh the Wizard.

    In this novel, Jugh is a Dweller who had grown up as a slave of the Globinkin. Now he is the current Grandmagister of the Vault of All Known Knowledge. Like all of his kind, he is a fearful person. Unlike must Dwellers, however, he has learned to live with his fear. In that regard, he owes much to Wick, his mentor and friend.

    Edgewick (Wick) Lamplighter is also a Dweller. He had been a Third Level Librarian when he met Craugh. After many adventures in the first trilogy, he had become the Grandmagister. Jugh was his apprentice.

    Craugh is a Wizard. He is best known for turning people who offend him into toads. He is older that a thousand years, having fought in the Cataclysm of Lord Kharrion.

    In this story, Jugh is trying to convince people to build schools to educate their children since the goblinkin menace has been broken. He is having a hard time getting the idea through to his audience until Craugh turns one loudmouthed critic into a toad. After that, the audience is more responsive to his recommendations.

    After the speech, Craugh and Jugh go to the Keelhauler's Tavern, where the wizard tells Jugh that he needs assistance in tracking down Lord Kharrion's Wrath. He gives Jugh a book telling of one of Wick's previously unknown adventures. Then their discussion is interrupted by three bog beasts trying to kill Craugh.

    Later, on the Moonsdreamer, Jugh starts to read the book. It is written it in a code known only to Wick and Jugh.

    The books tells of a time when Second Level Librarian Wick is within the Wheelhouse Tavern reading a romance. Grandmagister Frollo doesn't approve of Wick reading adventure tales, so he has come to the tavern for privacy. But Paunsel -- the tavernkeeper -- asks him to stop an argument.

    Wick is reluctant to intervene -- because he could get hurt -- but one side of the argument is his old friends from the One-Eyed Peggie. The dwarven pirates are arguing with the human crew of the Stormrider over the betrayal at Painted Canyon. So Wick tells them of the Battle of Fell's Keep.

    The humans insist that Master Blacksmith Oskarr of the Cinder Clouds Islands had betrayed the Unity forces. Wick told them what he knew, but he could not say whether Oskarr had betrayed his allies. Later, Wick awakes on the One-Eyed Peggie, shanghaied again by his friends.

    Craugh wants Wick to search for Boneslicer, the magic axe of Master Blacksmith Oskarr. Craugh says that he wants to use the axe to solve the mystery of the Painted Canyon betrayal. Wick is taken to the remains of the Cinder Clouds Islands and set ashore dressed as a runaway slave, Craugh does provide him with a guide, a talking skink named Rohoh.

    Wick and Rohoh hide in a cave awaiting daylight. They get to arguing and are really getting into it when three goblinkin arrive at the mouth of the cave. Wick runs from the Goblinkin and knocks himself silly on a low hanging rock.

    This tale relates the experiences of Wick on the island. Even though he gets free of the goblinkin, the rescuing dwarves take him back to their underground village as a prisoner. The Master Blacksmith is unwilling to listen to him, but Wick convinces a few dwarves to help him search for Boneslicer. Under the leadership of Bulokk -- a descendent of Oskarr -- they sail off looking for Master Blacksmith Oskarr's Forge.

    The bulk of the story is a flashback to Wick's adventure. As a Second Level Librarian, Wick is a rather fearful creature in this tale. He doesn't gain his courage until much later, after many more adventures with Craugh and Jugh.

    The story seems to be non-stop conflict of one sort or another. From the hecklers at the school meeting to the goblinkin on the islands, the Dwellers are faced with hostility. Naturally, Craugh is not a very encouraging ally, since both Jugh and Wick have to worry about him turning them into toads. Read and enjoy!

    Recommended for Odom fans and for anyone else who enjoys tales of high adventure, risk-taking librarians, and timely magical interventions.

    -Arthur W. Jordin
    2 people found this helpful
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  • Reviewed in the United States on March 21, 2007
    With the fourth book in his Rover series, Mel has done what few authors have done, hooked me on a fantasy world. Yet again, Mel weaves a compelling tale of fantasy and adventure full of wonderful characters. The story has two parts, Jugh in the present and Second Level Librarian, Wick in the past.

    Juhg is now the Grandmagister of the Vault of All Known Knowledge. He is trying to reintroduce books and reading to the world. His passion to bring this knowledge is supported by his best friend, Raisho, and his most powerful ally, the wizard Craugh. The story opens with Juhg meeting a diverse group of humans, elves and dwarves on the mainland. He is asking for help to establish the schools and libraries on the mainland. He is met with both resistance by some and open interest by others.

    Juhg is attacked by bogbeasts, a new type of enemy, and launched into another quest. Craugh has recruited him to finish a quest started years before by Jugh's mentor, Wick. The evil of Lord Kharrion has not passed. Kharrion's diabolical ambitions infected the world and still fester to this day. Someone betrayed the Unity at the last battle, and that betrayal has stained relations between the races ever since. For a thousand years, the Dwarven leader Oskarr has been blamed for the betrayal and his descendents have lived with that burden. Wick left three books hidden throughout the lands for Juhg to find and finally put the past to rest.

    Wick's story is told in flashbacks and starts with Wick being shanghaied, again, by Craugh and the dwarven pirate crew of the One Eyed Peggy. Craugh needs Wick to help him find and defeat Kharrion's last weapon. To do so he must recover three magical weapons lost for a thousand years and finally solve the mystery of who betrayed the Unity.

    Boneslicer is a magical battle axe imbued with the power of the Earth. Mastersmith Oskarr created it and the other weapons. He eventually discovered it was cursed at the last battle and was coveted by Kharrion. He hid it to keep Kharrion from using it as part of his great weapon.

    Seaspray was a great magical weapon Oskarr created with Boneslicer. Wielded by the great human hero, Captain Duluan, it is imbued with the power of the Seas. It was lost at the last battle to the goblinkin, but later stolen back and hidden by one of Duluan's heirs.

    Deathwhisper was the third weapon Oskarr crafted and is the great magical bow of Sokadir, Prince of the Elves. He is the last surviving hero and still has his bow. Deathwhisper has the power of the storms. Each hit is like lighting bolt. Sokadir has left the world of elves in grief over the loss of his sons at the last battle. He is haunted by the betrayal.

    Wick must recover the magical weapons and reunite them to defeat Kharrion's Wrath. With the help of Craugh, Brandt and his band of thieves, the crew of the One Eyed Peggy and some not-so-helpful talking animals Wick finds the missing weapons and defeats Kharrion's Wrath. But he cannot put the mystery of the betrayal to rest. That task is left to Jugh, his apprentice and successor as Grandmagister.

    Wick left Jugh three journals, hidden for safekeeping. These journals hold the evidence of who actually betrayed the Unity a thousand years ago and how that person could destroy the future Wick, Jugh and the rest have fought so hard to bring about. Juhg and Craugh must defeat the last remnant of Lord Kharrion's evil if the races are ever to rebuild the Unity and defeat the evil goblinkin.
    8 people found this helpful
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  • Reviewed in the United States on November 12, 2012
    A nice new series, it is not as exciting as the other, but if you like the first series, well you have to read these, more searching and more of Wick also!
  • Amazon Customer
    Reviewed in the United States on March 25, 2007
    After Grandmagister Edgewick "Wick" Lamplighter vanished while searching for rare books and fighting off evil doers, his assistant recently promoted Grandmagister Juhg wants to stay home studying how to establish schools throughout the realm. However wizard Craugh directs him to continue Wick's quest so Juhg searches for three encrypted journals that belonged to the missing Grandmagister.

    Upon completing the first leg of his literary quest by finding the journals, Juhg reads the Wick entries of seeking three magical weapons lost after the battle of Fell's Keep. Craugh says these artifacts are needed to stop an evil person from employing a weapon of mass destruction. As he goes into the field on his quest, Juhg also battles the malevolent Goblinkin who care little that the world is in peril.

    This is a terrific entry in one of the best fantasy series on the market today (see LORD OF THE LIBRARIES). The story line is fast-paced even when the plot pays homage to libraries. Especially fascinating is Juhg "reading" Wicks' journals as if he is Wick (that segment is worth the price of admission). Fantasy quest fans will appreciate Mel Odom's latest thriller in which once again the hero hopes to prove that the pen is mightier than the sword.

    Harriet Klausner
    2 people found this helpful
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