Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
OK
Phoenix: The Fall & Rise of Videogames Paperback – January 1, 2001
- Print length388 pages
- LanguageEnglish
- PublisherRolenta Press
- Publication dateJanuary 1, 2001
- ISBN-10096438485X
- ISBN-13978-0964384859
The Amazon Book Review
Book recommendations, author interviews, editors' picks, and more. Read it now.
Customers who viewed this item also viewed
Editorial Reviews
Review
Product details
- Publisher : Rolenta Press; 3rd edition (January 1, 2001)
- Language : English
- Paperback : 388 pages
- ISBN-10 : 096438485X
- ISBN-13 : 978-0964384859
- Item Weight : 4 ounces
- Best Sellers Rank: #6,513,836 in Books (See Top 100 in Books)
- Customer Reviews:
About the author
Leonard Herman, The Game Scholar, is the Father of Videogame History. He is regarded as one of the earliest and most respected videogame historians. The first edition of Phoenix: The Fall & Rise of Home Videogames, which was published in 1994, is considered to be the first comprehensive book about the history of videogames.
Mr. Herman, who is an award-winning lyricist, has written articles for Videogaming & Computer Illustrated, Games Magazine, Electronic Gaming Monthly, the Official U.S. PlayStation Magazine, Pocket Games, Classic Gamer Magazine, Edge, Game Informer, Classic Gamer Magazine, Manci Games, Gamespot.com, Old School Gamer Magazine and Video Game Trader, a magazine that he also edited. He has also contributed articles to several videogame-related books, including Supercade, The Video Game Explosion and The Encyclopedia of Video Games. Mr. Herman has also written the book ABC To the VCS (A Directory of Software for the Atari 2600), a compendium of game summaries. He has also written and designed user's manuals for the following Atari VCS games: Cracked, Save the Whales, Pick-Up, Rush Hour, Looping, The Entity and Lasercade, as well as the user's guide to Ralph Baer's Pinball! and KC's Escape for the Odyssey2.
In 1994, Mr. Herman founded Rolenta Press, a publisher of videogame books, whose catalogue included Videogames: In the Beginning, by Ralph H. Baer, the inventor of the videogame console, and Confessions of the Game Doctor by Bill Kunkel, the world's first videogame journalist. Two Rolenta Press books were included in a list of the top ten videogame books of all time by Game Informer magazine in 2008.
Mr. Herman has served as an advisor for Videotopia, Classic Gaming Expo and the National Videogame Museum. He has appeared in several episodes of G4's Icons and in the documentary, The King of Arcades. In 2003, Mr. Herman received a Classic Gaming Expo Achievement Award in recognition for his accomplishments in documenting game history.
Customer reviews
Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness.
Learn more how customers reviews work on Amazon-
Top reviews
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
Since he covers so much of the industry overall, the info really ends up being a collection of brief mentions of products that came and went over the years. He doesn't get into a lot of detail for any one particular company, and he rarely mentions specific games, unless they were particularly noteworthy.
What you can expect is a book that covers a history of when consoles were announced and released, info on the companies themselves and their marketing strategies and decisions they made, and how the products were received. What you will not find are in-depth stories of any particular company or game.
The book can be a little bit of a dry read at times, but I took it slow and read one or two chapters at a time. I found it to be an interesting read overall, especially since I remembered following the video game magazines so closely in the late 80's and through the 90's.
Unfortunately, the later parts of the book are really tough to read and the writer falls into biases. Rarely is Nintendo mentioned without a remark attacking it.
For years I've wanted to write a definitive history of video games, but now I don't feel like I need to- it's been done for me. Some may say that Phoenix is a dry regurgitation of press releases, but it's the most concise and most objective historical reference work concerning video games that I've read.
The book is short and blunt- there aren't sugary-sweet phrases or "sound bites" within- the book is chock full of facts and data for people who are truly interested in the evolution of the American video game industry.
As is usual with books of this type, there are several minor factual errors- I doubt that a 100% accurate book could ever be compiled. Leonard Herman has done an excellent job compiling information, and has done an admirable job staying away from opinion and conjecture. Despite small errors here and there, Phoenix stands as one of the best histories of electronic games, and a model for concise writing.
Now for the personal desires; I feel that Phoenix should have focused more upon computer games within the book- especially the 8-bit computers (Apple II, Commodore 64, and Atari 8-bit) which supplanted video game systems for several years- they are covered minimally in appendices. I would also have enjoyed a world-wide perspective, rather than an American-specific view. I also wish Phoenix had gone into detail concerning individual game systems and companies- there is little explanation concerning the disappearance of quite a few of them. Perhaps the stories concerning the failure of individual companies would overwhelm the book and obscure its purpose of showing the industry's growth and change, but it's a subject so far left uncovered.
Regardless of what I wish had been covered, what Phoenix does cover, it covers well. It's probably the most important book for classic video game enthusiasts to own and read.