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About Face: The Essentials of Interaction Design 4th Edition, Kindle Edition
The essential interaction design guide, fully revised and updated for the mobile age
About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts.
The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers.
Updated information includes:
- Contemporary interface, interaction, and product design methods
- Design for mobile platforms and consumer electronics
- State-of-the-art interface recommendations and up-to-date examples
- Updated Goal-Directed Design methodology
Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.
- ISBN-13978-1118766576
- Edition4th
- PublisherWiley
- Publication dateAugust 13, 2014
- LanguageEnglish
- File size36861 KB
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Editorial Reviews
From the Inside Flap
MASTERING INTERACTION DESIGN FOR NEW DEVICES AND INTERFACES.
The first three editions of About Face shaped the evolution of interaction design, bringing it from development shops and research labs into the everyday language of product marketing, design and development. This fourth edition, the most significant revision yet, features a stunning new design and a full color interior. Addressing the many changes in the design landscape since its last publication, this new edition includes interaction methods and strategies for touchscreen phones and tablets, as well as updated chapters for the web and for desktop applications.
THIS NEW EDITION FEATURES
- Updated interaction design principles, patterns, and practices
- New content relevant to mobile platforms and differing screen sizes
- Updated examples reflecting current state-of-the-art interfaces
- The latest iteration of Cooper's popular Goal-Directed Design methodology
From the Back Cover
MASTERING INTERACTION DESIGN FOR NEW DEVICES AND INTERFACES.
The first three editions of About Face shaped the evolution of interaction design, bringing it from development shops and research labs into the everyday language of product marketing, design and development. This fourth edition, the most significant revision yet, features a stunning new design and a full color interior. Addressing the many changes in the design landscape since its last publication, this new edition includes interaction methods and strategies for touchscreen phones and tablets, as well as updated chapters for the web and for desktop applications.
THIS NEW EDITION FEATURES
- Updated interaction design principles, patterns, and practices
- New content relevant to mobile platforms and differing screen sizes
- Updated examples reflecting current state-of-the-art interfaces
- The latest iteration of Cooper's popular Goal-Directed Design methodology
About the Author
ALAN COOPER is a founder of Cooper and a pioneer of modern computing. His groundbreaking work has influenced a generation of programmers, business people, and users.
ROBERT REIMANN was founding president of the Interaction Design Association (IxDA). He is Principal Interaction Designer at PatientsLikeMe, and former Director of Design R&D at Cooper.
DAVID CRONIN is a Design Director at GE. He was also Director of Interaction Design at Smart Design, and a former Managing Director at Cooper.
CHRISTOPHER NOESSEL is Cooper's first Design Fellow, and the co-author of Make It So. He teaches and speaks about design all over the world.
Product details
- ASIN : B00MFPZ9UY
- Publisher : Wiley; 4th edition (August 13, 2014)
- Publication date : August 13, 2014
- Language : English
- File size : 36861 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Not Enabled
- Word Wise : Not Enabled
- Sticky notes : On Kindle Scribe
- Print length : 588 pages
- Best Sellers Rank: #355,567 in Kindle Store (See Top 100 in Kindle Store)
- Customer Reviews:
About the authors
For over 30 years, Alan Cooper has been a pioneer of the modern computing era. His groundbreaking work in software design and construction has influenced a generation of programmers and business people alike and helped a generation of users embrace interaction design. He is best known as the "Father of Visual Basic" and is the founder of Cooper, a leading interaction design consultancy.
Robert Reimann has spent the last 25+ years pushing the boundaries of digital products as a designer, writer, and consultant. He has led dozens of web, desktop, and device-based interaction design projects, for startups and Fortune 500 companies alike. Robert has lectured on interaction design and UX methods and principles at major universities and corporations, and to international industry audiences.
Robert was a founding director and first President of the Interaction Design Association (IxDA). He has also held advisory board positions for AIGA Experience Design, the Information Architecture Institute, and UC Berkeley's Institute of Design (BiD) and was a board member of Design Museum Boston from 2010-2012. With Alan Cooper, Robert is co-author of two bestselling editions of About Face: The Essentials of Interaction Design.
Robert's past positions include Principal Interaction Designer at PatientsLikeMe and Sonos, Associate Creative Director at frog design, Manager of User Experience at Bose, and Director of Design R&D at Cooper, where he played a key role building their design practice, and in the development and refinement of their goal-directed design methods, including personas and scenario-based design. Robert is currently a Director of Experience Design at athenahealth.
Discover more of the author’s books, see similar authors, read author blogs and more
Christopher Noessel is a veteran in the UX world: designing products, services, and strategy for the health, financial, and consumer domains, among many others.
Christopher has been doing interaction design for more than 20 years (longer than we've even been calling it that). He co-founded a small interaction design agency where he developed interactive exhibitions and environments for museums, and he worked as a director of information design at international Web consultancy marchFIRST, where he also helped establish the interaction design Center of Excellence. He was instrumental in crafting the pair design practice while at Cooper, while working with clients from worldwide media companies to local startups.
Christopher was one of the founding graduates of the now-passing-into legend Interaction Design Institute Ivrea in Ivrea, Italy, where his thesis project was a comprehensive service design for lifelong learners called Fresh. The project was presented at the MLearn conference in London in 2003. He has since helped to visualize the future of counterterrorism as a freelancer, built prototypes of coming technologies for Microsoft, and designed telehealth devices to accommodate the crazy facts of modern health care in his role at Cooper.
Christopher has written for online publications for many years, and was first published in print as co-author of the interaction design pattern chapter in the textbook edited by Simson Garfinkel, RFID: Applications, Security, and Privacy. His Spidey-sense goes off at random topics, and this has led him to speak at conferences around the world about a wide range of things, including interactive narrative, ethnographic user research, interaction design, sex-related interactive technologies, free-range learning, the Interface Parenthesis and the future of interaction design, and the relationship between science fiction and interface design.
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This is the fourth version of a 1995 book by Alan Cooper that helped launch the interaction design discipline. Written for practitioners and cited by researchers, each edition of About Face has advanced the field. And this thoroughly updated edition will do the same.
Sure, you can read blogs on the web that have interesting tidbits to say about designing for social, the niceties of interactive data displays, or gesture design for mobile. And you can certainly buy books that offer design lessons and principles. But no other resource has tackled the subject at the methodical depth and breadth that Cooper's team of writers do here.
The material is useful for newbie designers (worth the price just for the consistent and battle-tested vocabulary). What's more, the book provides philosophies, methods, and resources that experienced design managers can use to build happy design teams that programmers and executives love to work with.
The writing is often playful, the design is elegant, and the ideas are incendiary. Enjoy!
This book has mostly been used by me to provide context when I'm setting off on defining a new feature or function for a piece of software, and it helps me perform 'sanity checks' when my non-UX colleagues try to assert that a certain UI element is used in a certain way and I need to demonstrate why they're wrong (e.g., "No, Brad, About Face particularly cautions against the use of cascading menus.").